feat: improved player camera control

This commit is contained in:
Sara 2024-12-17 14:12:39 +01:00
parent 3b94a7e0f3
commit 5246e47f85
7 changed files with 84 additions and 21 deletions

View file

@ -103,16 +103,16 @@ shape = SubResource("CapsuleShape3D_ewsvd")
[node name="CameraParent" type="Node3D" parent="."]
unique_name_in_owner = true
top_level = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.60962, 0)
[node name="CameraSpring" type="SpringArm3D" parent="CameraParent"]
unique_name_in_owner = true
transform = Transform3D(-0.964368, 0.00651711, -0.264483, 0.0126107, 0.999693, -0.0213483, 0.264263, -0.0239229, -0.964154, 0, 1.71904, 0)
transform = Transform3D(-0.96363, 0, -0.267238, 0, 1, 0, 0.267238, 0, -0.96363, 0, 0, 0)
shape = SubResource("SphereShape3D_v7ajo")
spring_length = 1.3
[node name="Camera" type="CameraEffects" parent="CameraParent/CameraSpring"]
transform = Transform3D(0.960689, 0.0368572, -0.27517, 0.00642303, 0.987932, 0.154751, 0.277554, -0.150435, 0.948859, -1.09896e-07, -8.34465e-07, 1.3)
transform = Transform3D(1, 0, 0, 0, 0.999999, 0, 0, 0, 1, -1.09896e-07, -8.34465e-07, 1.3)
fov = 41.9276
far = 100.0