feat: lightmapgi
This commit is contained in:
parent
9a4a559f0c
commit
436f2f05ee
44 changed files with 226 additions and 63 deletions
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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BIN
godot/models/props/dirt_ramp.glb.unwrap_cache
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godot/models/props/dirt_ramp.glb.unwrap_cache
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:ffebdd55cd0133a0abad0ad600c63f132d54dc4e4be4b5542e69c7f63b7731c9
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oid sha256:db7edc12a00d38e0567993552d9fa611e7245ce1de199bebdf244276f6ea0ce0
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size 8131148
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@ -22,7 +22,7 @@ meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 8135572
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size 8130736
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@ -22,7 +22,7 @@ meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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BIN
godot/models/props/dirtpile_wall_large.glb.unwrap_cache
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godot/models/props/dirtpile_wall_large.glb.unwrap_cache
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@ -7,7 +7,8 @@
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resource_name = "Mud"
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specular_mode = 1
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albedo_texture = ExtResource("1_1d2ym")
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metallic = 0.497409
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roughness = 0.77
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metallic_specular = 0.22
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roughness = 0.75
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normal_enabled = true
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normal_texture = ExtResource("2_4oxut")
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rim_tint = 1.0
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:5733332c5fb790ecd622ae2734cc608719147c30612a331b1abe2d75261ad049
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size 8137592
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oid sha256:5c546fdfeadb40663f4ab84cd2711f94e1e7ef183f5faf5c09e27c54210d0109
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size 8134928
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@ -22,7 +22,7 @@ meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -22,7 +22,7 @@ meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6cb94dca6de3f286f765038f01d3cbdadf5d357db98605cf1925e48321d03ae5
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size 8564736
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oid sha256:ee5c56fe5eb7fe06ba29568373adde382c75d42aef1ab9f36540aa5b3f14ca9c
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size 8135572
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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@ -33,7 +33,7 @@ animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Mud.001": {
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"Mud": {
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Mud.tres"
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}
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BIN
godot/models/props/trenchwall_2m_dirt.glb.unwrap_cache
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godot/models/props/trenchwall_2m_dirt.glb.unwrap_cache
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 5284454
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size 5274146
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "d3ffd510092233bc8ee0d9af9a43c154"
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"md5": "25a870a740b8d870b5698fe1f7aed359"
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}
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[deps]
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e53065ecbc32884c5eea290e7deb5f44bb4d51ca80973726f53c91e05f0e4e2e
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size 3273239
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size 2854388
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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generator_parameters={
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"md5": "afeb59ed76660795607a2c64e9614acd"
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"md5": "98b9e5995408e21c952eaa2298babcfe"
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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BIN
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3
godot/models/props/walkover.glb
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godot/models/props/walkover.glb
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 7715712
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godot/models/props/walkover.glb.import
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43
godot/models/props/walkover.glb.import
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@ -0,0 +1,43 @@
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[remap]
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importer="scene"
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importer_version=1
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uid="uid://c24vfe6oekknf"
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path="res://.godot/imported/walkover.glb-2f6e7ee4b909cd654009869d3f3df741.scn"
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[deps]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Planks": {
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Planks.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
godot/models/props/walkover.glb.unwrap_cache
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3
godot/models/props/walkover_planks.png
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3
godot/models/props/walkover_planks.png
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 5328722
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godot/models/props/walkover_planks.png.import
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godot/models/props/walkover_planks.png.import
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@ -0,0 +1,38 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ce807gik0jauq"
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path.s3tc="res://.godot/imported/walkover_planks.png-ed526647753d54acfd10d684b047f363.s3tc.ctex"
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metadata={
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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3
godot/models/props/walkover_planks_normal.png
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3
godot/models/props/walkover_planks_normal.png
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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@ -0,0 +1,38 @@
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type="CompressedTexture2D"
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uid="uid://hxxlsj6fnct0"
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://models/props/walkover_planks_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -21,8 +21,8 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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@ -37,6 +37,11 @@ _subresources={
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Planks.tres"
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}
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"nodes": {
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godot/models/props/wooden_bar_large.glb.unwrap_cache
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