feat: lightmapgi

This commit is contained in:
Sara 2024-12-04 22:59:21 +01:00
parent 9a4a559f0c
commit 436f2f05ee
44 changed files with 226 additions and 63 deletions

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@ -13,6 +13,8 @@ sky_material = SubResource("ProceduralSkyMaterial_c8r8t")
[resource]
background_mode = 2
sky = SubResource("Sky_v6osu")
ambient_light_sky_contribution = 0.67
ambient_light_energy = 0.5
reflected_light_source = 2
fog_mode = 1
fog_density = 0.835

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@ -0,0 +1,26 @@
[remap]
importer="2d_array_texture"
type="CompressedTexture2DArray"
uid="uid://ci8l4xlvthtc0"
path="res://.godot/imported/section_2.exr-3c4f05922d6d2e7249eebce8357631df.ctexarray"
metadata={
"vram_texture": false
}
[deps]
source_file="res://lighting/section_2.exr"
dest_files=["res://.godot/imported/section_2.exr-3c4f05922d6d2e7249eebce8357631df.ctexarray"]
[params]
compress/mode=3
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/channel_pack=1
mipmaps/generate=false
mipmaps/limit=-1
slices/horizontal=1
slices/vertical=24

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