feat: added drone sound effect to enemies

This commit is contained in:
Sara 2024-12-12 20:46:21 +01:00
parent 52cd856992
commit 3b94a7e0f3
7 changed files with 44 additions and 4 deletions

View file

@ -11,7 +11,7 @@ bus/1/name = &"Artillery"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.185026
bus/1/volume_db = -14.6228
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectLowPassFilter_i7nkl")
bus/1/effect/0/enabled = true

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://0fykl1mw3c12"]
[gd_scene load_steps=4 format=3 uid="uid://0fykl1mw3c12"]
[ext_resource type="PackedScene" uid="uid://bnr6lab7heo8e" path="res://objects/character_model_base.tscn" id="1_i7aop"]
[ext_resource type="AudioStream" uid="uid://b5evvhyrhybkf" path="res://sounds/drone.ogg" id="2_8cpm2"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3tduq"]
radius = 0.370388
@ -102,4 +103,14 @@ shape = SubResource("CapsuleShape3D_3tduq")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
unique_name_in_owner = true
[node name="DroneSound" type="AudioStreamPlayer3D" parent="."]
unique_name_in_owner = true
stream = ExtResource("2_8cpm2")
attenuation_model = 2
volume_db = 1.0
unit_size = 27.02
autoplay = true
max_distance = 13.36
panning_strength = 0.17
[editable path="CharacterModel"]

3
godot/sounds/drone.ogg Normal file
View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:43387bbac2cc815fba70574f9637b44f359366fb1d95df78ce1d2f0fcbf010cb
size 117501

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b5evvhyrhybkf"
path="res://.godot/imported/drone.ogg-04eb7ed83dcda003c57d2f86862900d2.oggvorbisstr"
[deps]
source_file="res://sounds/drone.ogg"
dest_files=["res://.godot/imported/drone.ogg-04eb7ed83dcda003c57d2f86862900d2.oggvorbisstr"]
[params]
loop=true
loop_offset=1.0
bpm=0.0
beat_count=0
bar_beats=4