feat: added staggering walk animation
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parent
1fb6419f07
commit
3375d8de93
13 changed files with 3611 additions and 11 deletions
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godot/models/animations/Hit_backward.res
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godot/models/animations/Hit_backward.res
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godot/models/animations/Walk_forward_stagger.res
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godot/models/animations/Walk_forward_stagger.res
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@ -103,11 +103,10 @@ node_connections = [&"BoneMask", 0, &"Rest", &"BoneMask", 1, &"Turn", &"output",
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animation = &"RESET"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_rb1jd"]
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filter_enabled = true
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filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R", "skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:root", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_psu0r"]
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animation = &"Walk_forward"
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animation = &"Walk_forward_stagger"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_2mbyh"]
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graph_offset = Vector2(-724.58, 74.5681)
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@ -265,6 +264,7 @@ animation = &"Fall_die"
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[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
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[resource]
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graph_offset = Vector2(-282, 77)
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(0, 140)
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nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")
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