feat: lowered particle count for explosions
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@ -49,10 +49,10 @@ func _ready():
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[node name="ExplosionParticles" type="GPUParticles3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0)
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emitting = false
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amount = 100
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amount = 50
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lifetime = 5.0
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one_shot = true
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explosiveness = 1.0
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explosiveness = 0.98
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visibility_aabb = AABB(-3, -3, -1, 6, 6, 10)
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draw_order = 3
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process_material = SubResource("ParticleProcessMaterial_2cudr")
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:06f6fc48ab95523d62498f7f114ba86955b2bf2fb07cd788646ef06447b11baa
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size 5020845
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oid sha256:a817a67f1474dcd816ad2d6132156873007e60f230d954a35da66b750fcd0a5e
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size 12579049
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Before Width: | Height: | Size: 4.8 MiB After Width: | Height: | Size: 4.8 MiB |
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:9de4f5e7e35e7c6faa7d61e0913b8655edf28f99953e88b3ee315272e26da7ce
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size 10078099
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oid sha256:71fc11ec24b2c4ab4aa8cc3346432dc6b05412afcff51e762cb43d25d5483e34
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size 18288592
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