feat: normal maps on british soldier
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656525f76d
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26 changed files with 96 additions and 46 deletions
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@ -193,7 +193,7 @@ advance_mode = 2
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advance_expression = "!get_is_running()"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g5qf0"]
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xfade_time = 0.1
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xfade_time = 0.5
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advance_mode = 2
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advance_expression = "get_stab()"
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@ -244,7 +244,7 @@ states/Start/position = Vector2(572.26, 14.954)
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"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
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"states/Walk [turn]/position" = Vector2(572.26, 258.767)
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo")]
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graph_offset = Vector2(-160.578, -16.655)
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graph_offset = Vector2(-172.078, -8.655)
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
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animation = &"Fall_die"
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@ -254,7 +254,6 @@ animation = &"Fall_die"
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[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
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[resource]
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graph_offset = Vector2(-237, 34.5)
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(0, 140)
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nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:4adf953423b4b4ac09eff573bcd826ffb8048d41cdcd8c926843b0949a0505a2
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size 15774076
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oid sha256:e3554003c7ddce3c2ff46409d1d9b1b36da3274559dd5eb1911eb0702ce5b3dd
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size 17339728
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3d3393b7d44d1da4a81e632dbe73d36e8e1acb496e91024b25372152f30846c8
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size 13276926
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oid sha256:f4402ae95af82888910804ebf9484fc0b509fba46b30bda4bba88aa9000aaa01
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size 13936319
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "e27cfed25748c45b5346c4ba92fb0dad"
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"md5": "50c3c0b4b4b2e65fd3a1c88242b5fedf"
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}
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[deps]
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3
godot/models/character_british_uniform_normal.png
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3
godot/models/character_british_uniform_normal.png
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6399bd33218a159fb0fb6cf5d9e81e6fc487cd17577295bffcc4062d609bc658
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size 725950
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38
godot/models/character_british_uniform_normal.png.import
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38
godot/models/character_british_uniform_normal.png.import
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@ -0,0 +1,38 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b26dioascygf5"
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path.s3tc="res://.godot/imported/character_british_uniform_normal.png-d14bd857ee3461c02650548bb37908dc.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "d0467ebe79598bc929ee7b657be2020e"
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}
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[deps]
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source_file="res://models/character_british_uniform_normal.png"
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dest_files=["res://.godot/imported/character_british_uniform_normal.png-d14bd857ee3461c02650548bb37908dc.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://models/character_british_uniform_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,6 +1,7 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c2ic02ndhqkod"]
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://c2ic02ndhqkod"]
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[ext_resource type="Texture2D" uid="uid://x14a0xbv4vwt" path="res://models/character_british_uniform.png" id="1_k4ift"]
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[ext_resource type="Texture2D" uid="uid://b26dioascygf5" path="res://models/character_british_uniform_normal.png" id="2_efm68"]
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[resource]
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resource_name = "Primary"
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@ -8,6 +9,8 @@ transparency = 4
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cull_mode = 2
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specular_mode = 1
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albedo_texture = ExtResource("1_k4ift")
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normal_enabled = true
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normal_texture = ExtResource("2_efm68")
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distance_fade_mode = 2
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distance_fade_min_distance = 0.2
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distance_fade_max_distance = 0.3
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