feat: enemy now disables all processing on death
This commit is contained in:
		
							parent
							
								
									fa7880eb57
								
							
						
					
					
						commit
						0b15f95d0e
					
				| 
						 | 
				
			
			@ -96,6 +96,8 @@ void Enemy::damage() {
 | 
			
		|||
    this->anim_tree->death_animation();
 | 
			
		||||
    this->set_collision_mask(0x0);
 | 
			
		||||
    this->set_collision_layer(0x0);
 | 
			
		||||
	this->set_process(false);
 | 
			
		||||
	this->set_physics_process(false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Enemy::notice_player(Player *player) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue