[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://38dxpo5acw13"]

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[resource]
resource_name = "Gunshot"
transparency = 3
alpha_hash_scale = 1.0
alpha_antialiasing_mode = 1
alpha_antialiasing_edge = 0.3
cull_mode = 2
shading_mode = 0
diffuse_mode = 3
specular_mode = 1
albedo_texture = ExtResource("1_2oiaa")
texture_repeat = false
