this-city/engine/servers/physics_3d/physics_server_3d.h
2026-07-10 17:04:34 +02:00

467 lines
22 KiB
C++

/**************************************************************************/
/* physics_server_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "servers/physics_3d/direct_states/physics_direct_body_state_3d.h"
#include "servers/physics_3d/direct_states/physics_direct_space_state_3d.h"
#include "servers/physics_3d/physics_server_3d_enums.h"
#include "servers/physics_3d/physics_server_3d_rendering_server_handler.h"
#include "servers/physics_3d/physics_server_3d_types.h"
#include "servers/physics_3d/queries/physics_testmotion_query_parameters_3d.h"
#include "servers/physics_3d/queries/physics_testmotion_query_result_3d.h"
class PhysicsDirectSpaceState3D;
template <typename T>
class TypedArray;
template <typename T>
class Ref;
class PhysicsTestMotionParameters3D;
class PhysicsTestMotionResult3D;
class PhysicsServer3D : public Object {
GDCLASS(PhysicsServer3D, Object);
static PhysicsServer3D *singleton;
virtual bool _body_test_motion(RID p_body, RequiredParam<PhysicsTestMotionParameters3D> rp_parameters, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>());
protected:
static void _bind_methods();
public:
static PhysicsServer3D *get_singleton();
RID shape_create(PS3DE::ShapeType p_shape);
virtual RID world_boundary_shape_create() = 0;
virtual RID separation_ray_shape_create() = 0;
virtual RID sphere_shape_create() = 0;
virtual RID box_shape_create() = 0;
virtual RID capsule_shape_create() = 0;
virtual RID cylinder_shape_create() = 0;
virtual RID convex_polygon_shape_create() = 0;
virtual RID concave_polygon_shape_create() = 0;
virtual RID heightmap_shape_create() = 0;
virtual RID custom_shape_create() = 0;
virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
virtual PS3DE::ShapeType shape_get_type(RID p_shape) const = 0;
virtual Variant shape_get_data(RID p_shape) const = 0;
virtual void shape_set_margin(RID p_shape, real_t p_margin) = 0;
virtual real_t shape_get_margin(RID p_shape) const = 0;
virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
/* SPACE API */
virtual RID space_create() = 0;
virtual void space_set_active(RID p_space, bool p_active) = 0;
virtual bool space_is_active(RID p_space) const = 0;
virtual void space_set_param(RID p_space, PS3DE::SpaceParameter p_param, real_t p_value) = 0;
virtual real_t space_get_param(RID p_space, PS3DE::SpaceParameter p_param) const = 0;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) = 0;
virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0;
virtual int space_get_contact_count(RID p_space) const = 0;
//missing space parameters
/* AREA API */
//missing attenuation? missing better override?
virtual RID area_create() = 0;
virtual void area_set_space(RID p_area, RID p_space) = 0;
virtual RID area_get_space(RID p_area) const = 0;
virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0;
virtual int area_get_shape_count(RID p_area) const = 0;
virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
virtual void area_clear_shapes(RID p_area) = 0;
virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0;
virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
virtual void area_set_param(RID p_area, PS3DE::AreaParameter p_param, const Variant &p_value) = 0;
virtual void area_set_transform(RID p_area, const Transform3D &p_transform) = 0;
virtual Variant area_get_param(RID p_parea, PS3DE::AreaParameter p_param) const = 0;
virtual Transform3D area_get_transform(RID p_area) const = 0;
virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
virtual uint32_t area_get_collision_layer(RID p_area) const = 0;
virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
virtual uint32_t area_get_collision_mask(RID p_area) const = 0;
virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
/* BODY API */
//missing ccd?
virtual RID body_create() = 0;
virtual void body_set_space(RID p_body, RID p_space) = 0;
virtual RID body_get_space(RID p_body) const = 0;
virtual void body_set_mode(RID p_body, PS3DE::BodyMode p_mode) = 0;
virtual PS3DE::BodyMode body_get_mode(RID p_body) const = 0;
virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) = 0;
virtual int body_get_shape_count(RID p_body) const = 0;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
virtual void body_clear_shapes(RID p_body) = 0;
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0;
virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0;
virtual ObjectID body_get_object_instance_id(RID p_body) const = 0;
virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0;
virtual real_t body_get_collision_priority(RID p_body) const = 0;
virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
virtual uint32_t body_get_user_flags(RID p_body) const = 0;
// common body variables
virtual void body_set_param(RID p_body, PS3DE::BodyParameter p_param, const Variant &p_value) = 0;
virtual Variant body_get_param(RID p_body, PS3DE::BodyParameter p_param) const = 0;
virtual void body_reset_mass_properties(RID p_body) = 0;
//state
virtual void body_set_state(RID p_body, PS3DE::BodyState p_state, const Variant &p_variant) = 0;
virtual Variant body_get_state(RID p_body, PS3DE::BodyState p_state) const = 0;
virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_apply_central_force(RID p_body, const Vector3 &p_force) = 0;
virtual void body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
virtual void body_apply_torque(RID p_body, const Vector3 &p_torque) = 0;
virtual void body_add_constant_central_force(RID p_body, const Vector3 &p_force) = 0;
virtual void body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
virtual void body_add_constant_torque(RID p_body, const Vector3 &p_torque) = 0;
virtual void body_set_constant_force(RID p_body, const Vector3 &p_force) = 0;
virtual Vector3 body_get_constant_force(RID p_body) const = 0;
virtual void body_set_constant_torque(RID p_body, const Vector3 &p_torque) = 0;
virtual Vector3 body_get_constant_torque(RID p_body) const = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
virtual void body_set_axis_lock(RID p_body, PS3DE::BodyAxis p_axis, bool p_lock) = 0;
virtual bool body_is_axis_locked(RID p_body, PS3DE::BodyAxis p_axis) const = 0;
//fix
virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
virtual int body_get_max_contacts_reported(RID p_body) const = 0;
//missing remove
virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0;
virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0;
virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
virtual bool body_test_motion(RID p_body, const PS3DT::MotionParameters &p_parameters, PS3DT::MotionResult *r_result = nullptr) = 0;
/* SOFT BODY */
virtual RID soft_body_create() = 0;
virtual void soft_body_update_rendering_server(RID p_body, RequiredParam<PhysicsServer3DRenderingServerHandler> rp_rendering_server_handler) = 0;
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
virtual RID soft_body_get_space(RID p_body) const = 0;
virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0;
virtual AABB soft_body_get_bounds(RID p_body) const = 0;
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0;
virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
virtual uint32_t soft_body_get_collision_mask(RID p_body) const = 0;
virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) = 0;
virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
virtual void soft_body_set_state(RID p_body, PS3DE::BodyState p_state, const Variant &p_variant) = 0;
virtual Variant soft_body_get_state(RID p_body, PS3DE::BodyState p_state) const = 0;
virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) = 0;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) = 0;
virtual int soft_body_get_simulation_precision(RID p_body) const = 0;
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) = 0;
virtual real_t soft_body_get_total_mass(RID p_body) const = 0;
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) = 0;
virtual real_t soft_body_get_shrinking_factor(RID p_body) const = 0;
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0;
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) = 0;
virtual real_t soft_body_get_drag_coefficient(RID p_body) const = 0;
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0;
virtual void soft_body_apply_point_impulse(RID p_body, int p_point_index, const Vector3 &p_impulse) = 0;
virtual void soft_body_apply_point_force(RID p_body, int p_point_index, const Vector3 &p_force) = 0;
virtual void soft_body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void soft_body_apply_central_force(RID p_body, const Vector3 &p_force) = 0;
virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0;
/* JOINT API */
virtual RID joint_create() = 0;
virtual void joint_clear(RID p_joint) = 0;
virtual PS3DE::JointType joint_get_type(RID p_joint) const = 0;
virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
virtual int joint_get_solver_priority(RID p_joint) const = 0;
virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) = 0;
virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
virtual void pin_joint_set_param(RID p_joint, PS3DE::PinJointParam p_param, real_t p_value) = 0;
virtual real_t pin_joint_get_param(RID p_joint, PS3DE::PinJointParam p_param) const = 0;
virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) = 0;
virtual Vector3 pin_joint_get_local_a(RID p_joint) const = 0;
virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) = 0;
virtual Vector3 pin_joint_get_local_b(RID p_joint) const = 0;
virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) = 0;
virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
virtual void hinge_joint_set_param(RID p_joint, PS3DE::HingeJointParam p_param, real_t p_value) = 0;
virtual real_t hinge_joint_get_param(RID p_joint, PS3DE::HingeJointParam p_param) const = 0;
virtual void hinge_joint_set_flag(RID p_joint, PS3DE::HingeJointFlag p_flag, bool p_enabled) = 0;
virtual bool hinge_joint_get_flag(RID p_joint, PS3DE::HingeJointFlag p_flag) const = 0;
virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
virtual void slider_joint_set_param(RID p_joint, PS3DE::SliderJointParam p_param, real_t p_value) = 0;
virtual real_t slider_joint_get_param(RID p_joint, PS3DE::SliderJointParam p_param) const = 0;
virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
virtual void cone_twist_joint_set_param(RID p_joint, PS3DE::ConeTwistJointParam p_param, real_t p_value) = 0;
virtual real_t cone_twist_joint_get_param(RID p_joint, PS3DE::ConeTwistJointParam p_param) const = 0;
virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, PS3DE::G6DOFJointAxisParam p_param, real_t p_value) = 0;
virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, PS3DE::G6DOFJointAxisParam p_param) const = 0;
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, PS3DE::G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, PS3DE::G6DOFJointAxisFlag p_flag) const = 0;
virtual void generic_6dof_joint_set_angular_target_rotation(RID p_joint, const Quaternion &p_target_rotation) = 0;
virtual Quaternion generic_6dof_joint_get_angular_target_rotation(RID p_joint) const = 0;
/* QUERY API */
/* MISC */
virtual void free_rid(RID p_rid) = 0;
#ifndef DISABLE_DEPRECATED
[[deprecated("Use `free_rid()` instead.")]] void free(RID p_rid) {
free_rid(p_rid);
}
#endif // DISABLE_DEPRECATED
virtual void set_active(bool p_active) = 0;
virtual void init() = 0;
virtual void step(real_t p_step) = 0;
virtual void sync() = 0;
virtual void flush_queries() = 0;
virtual void end_sync() = 0;
virtual void finish() = 0;
virtual bool is_flushing_queries() const = 0;
virtual int get_process_info(PS3DE::ProcessInfo p_info) = 0;
PhysicsServer3D();
~PhysicsServer3D();
};
class PhysicsServer3DManager : public Object {
GDCLASS(PhysicsServer3DManager, Object);
static PhysicsServer3DManager *singleton;
struct ClassInfo {
String name;
Callable create_callback;
ClassInfo() {}
ClassInfo(String p_name, Callable p_create_callback) :
name(p_name),
create_callback(p_create_callback) {}
ClassInfo(const ClassInfo &p_ci) :
name(p_ci.name),
create_callback(p_ci.create_callback) {}
void operator=(const ClassInfo &p_ci) {
name = p_ci.name;
create_callback = p_ci.create_callback;
}
};
Vector<ClassInfo> physics_servers;
int default_server_id = -1;
int default_server_priority = -1;
void on_servers_changed();
protected:
static void _bind_methods();
public:
static const String setting_property_name;
static PhysicsServer3DManager *get_singleton();
void register_server(const String &p_name, const Callable &p_create_callback);
void set_default_server(const String &p_name, int p_priority = 0);
int find_server_id(const String &p_name);
int get_servers_count();
String get_server_name(int p_id);
PhysicsServer3D *new_default_server();
PhysicsServer3D *new_server(const String &p_name);
PhysicsServer3DManager();
~PhysicsServer3DManager();
};
VARIANT_ENUM_CAST_EXT(PS3DE::ShapeType, PhysicsServer3D::ShapeType);
VARIANT_ENUM_CAST_EXT(PS3DE::SpaceParameter, PhysicsServer3D::SpaceParameter);
VARIANT_ENUM_CAST_EXT(PS3DE::AreaParameter, PhysicsServer3D::AreaParameter);
VARIANT_ENUM_CAST_EXT(PS3DE::AreaSpaceOverrideMode, PhysicsServer3D::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST_EXT(PS3DE::BodyMode, PhysicsServer3D::BodyMode);
VARIANT_ENUM_CAST_EXT(PS3DE::BodyParameter, PhysicsServer3D::BodyParameter);
VARIANT_ENUM_CAST_EXT(PS3DE::BodyDampMode, PhysicsServer3D::BodyDampMode);
VARIANT_ENUM_CAST_EXT(PS3DE::BodyState, PhysicsServer3D::BodyState);
VARIANT_ENUM_CAST_EXT(PS3DE::BodyAxis, PhysicsServer3D::BodyAxis);
VARIANT_ENUM_CAST_EXT(PS3DE::PinJointParam, PhysicsServer3D::PinJointParam);
VARIANT_ENUM_CAST_EXT(PS3DE::JointType, PhysicsServer3D::JointType);
VARIANT_ENUM_CAST_EXT(PS3DE::HingeJointParam, PhysicsServer3D::HingeJointParam);
VARIANT_ENUM_CAST_EXT(PS3DE::HingeJointFlag, PhysicsServer3D::HingeJointFlag);
VARIANT_ENUM_CAST_EXT(PS3DE::SliderJointParam, PhysicsServer3D::SliderJointParam);
VARIANT_ENUM_CAST_EXT(PS3DE::ConeTwistJointParam, PhysicsServer3D::ConeTwistJointParam);
VARIANT_ENUM_CAST_EXT(PS3DE::G6DOFJointAxisParam, PhysicsServer3D::G6DOFJointAxisParam);
VARIANT_ENUM_CAST_EXT(PS3DE::G6DOFJointAxisFlag, PhysicsServer3D::G6DOFJointAxisFlag);
VARIANT_ENUM_CAST_EXT(PS3DE::AreaBodyStatus, PhysicsServer3D::AreaBodyStatus);
VARIANT_ENUM_CAST_EXT(PS3DE::ProcessInfo, PhysicsServer3D::ProcessInfo);