this-city/engine/modules/mbedtls/mbedtls_cpp_compat.h
2026-07-10 17:04:34 +02:00

52 lines
3 KiB
C++

/**************************************************************************/
/* mbedtls_cpp_compat.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include <mbedtls/psa_util.h>
#ifdef MBEDTLS_ECDSA_DER_MAX_LEN
#define GODOT_MBEDTLS_ECDSA_DER_MAX_LEN MBEDTLS_ECDSA_DER_MAX_LEN
#else
#define GODOT_MBEDTLS_ECDSA_DER_MAX_LEN 192
#endif
// The compatibility functions defined in <mbedtls/psa_util.h> are not guarded by
// __cplusplus ifdefs which results in incorrect symbols when included from C++.
// For this reason, (and to avoid problems if this is fixed in future versions of
// the header) we define our own wrappers implemented in pure C.
#ifdef __cplusplus
extern "C" {
#endif
int godot_mbedtls_ecdsa_raw_to_der(size_t bits, const unsigned char *raw, size_t raw_len, unsigned char *der, size_t der_size, size_t *der_len);
int godot_mbedtls_ecdsa_der_to_raw(size_t bits, const unsigned char *der, size_t der_len, unsigned char *raw, size_t raw_size, size_t *raw_len);
#ifdef __cplusplus
}
#endif