// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include #include #include union FloatBits { float f; unsigned int ui; }; unsigned short meshopt_quantizeHalf(float v) { FloatBits u = {v}; unsigned int ui = u.ui; int s = (ui >> 16) & 0x8000; int em = ui & 0x7fffffff; // bias exponent and round to nearest; 112 is relative exponent bias (127-15) int h = (em - (112 << 23) + (1 << 12)) >> 13; // underflow: flush to zero; 113 encodes exponent -14 h = (em < (113 << 23)) ? 0 : h; // overflow: infinity; 143 encodes exponent 16 h = (em >= (143 << 23)) ? 0x7c00 : h; // NaN; note that we convert all types of NaN to qNaN h = (em > (255 << 23)) ? 0x7e00 : h; return (unsigned short)(s | h); } float meshopt_quantizeFloat(float v, int N) { assert(N >= 0 && N <= 23); FloatBits u = {v}; unsigned int ui = u.ui; const int mask = (1 << (23 - N)) - 1; const int round = (1 << (23 - N)) >> 1; int e = ui & 0x7f800000; unsigned int rui = (ui + round) & ~mask; // round all numbers except inf/nan; this is important to make sure nan doesn't overflow into -0 ui = e == 0x7f800000 ? ui : rui; // flush denormals to zero ui = e == 0 ? 0 : ui; u.ui = ui; return u.f; } float meshopt_dequantizeHalf(unsigned short h) { unsigned int s = unsigned(h & 0x8000) << 16; int em = h & 0x7fff; // bias exponent and pad mantissa with 0; 112 is relative exponent bias (127-15) int r = (em + (112 << 10)) << 13; // denormal: flush to zero r = (em < (1 << 10)) ? 0 : r; // infinity/NaN; note that we preserve NaN payload as a byproduct of unifying inf/nan cases // 112 is an exponent bias fixup; since we already applied it once, applying it twice converts 31 to 255 r += (em >= (31 << 10)) ? (112 << 23) : 0; FloatBits u; u.ui = s | r; return u.f; } int meshopt_computePositionExponent(const float* minv, const float* maxv, int min_exp, int max_bits) { assert(min_exp >= -126); assert(max_bits >= 2 && max_bits <= 24); int exp = min_exp; // compute max absolute component to ensure that individual endpoints fit on a 24-bit signed grid float maxc = 0.f; for (int k = 0; k < 3; ++k) { maxc = maxc < fabsf(minv[k]) ? fabsf(minv[k]) : maxc; maxc = maxc < fabsf(maxv[k]) ? fabsf(maxv[k]) : maxc; } int maxc_exp = 0; float maxc_fr = frexpf(maxc, &maxc_exp); // maxc is representable as 2^(maxc_exp-24) * 24-bit *unsigned* integer // we have to use a 24-bit *signed* grid, so we have to chop off the last bit // however, rounding in the corner case (mantissa is 1.111...) may increase the exponent by 1 so we need to offset it int maxc_off = 23 - (maxc_fr >= 1.f - FLT_EPSILON / 2); exp = exp < maxc_exp - maxc_off ? maxc_exp - maxc_off : exp; // compute effective range with conservative rounding, to allow for some ambiguity in the caller's rounding direction float scale = ldexpf(1.f, -exp); float range = 0.f; for (int k = 0; k < 3; ++k) { float a = floorf(minv[k] * scale); float v = ceilf(maxv[k] * scale); range = range < v - a ? v - a : range; } // range must be representable as max_bits unsigned integer int range_exp = 0; float range_fr = frexpf(range, &range_exp); exp += (range_exp > max_bits) ? range_exp - max_bits : 0; // correct range if we are at the rounding boundary that would push us to overflow max_bits exp += range_exp > max_bits && range_fr >= 1.f - 1.f / float((1 << max_bits) - 1); return exp; }