A physics joint that allows for complex movement and rotation between two 3D physics bodies. The [Generic6DOFJoint3D] (6 Degrees Of Freedom) joint allows for implementing custom types of joints by locking the rotation and translation of certain axes. The first 3 DOF represent the linear motion of the physics bodies and the last 3 DOF represent the angular motion of the physics bodies. Each axis can be either locked, or limited. Clears the quaternion angular target. After clearing, the joint is driven by [constant PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT] on each axis as configured. Returns the joint's current angular target as a body-space quaternion. If no explicit target was set via [method set_angular_target_rotation], the value is derived from [constant PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT] on backends that support it; other backends return the identity quaternion. Returns [code]true[/code] if a quaternion angular target was explicitly set via [method set_angular_target_rotation] and has not been cleared. Returns [code]false[/code] when the joint is driven by [constant PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT] only. Sets the target angular orientation as a body-space quaternion describing the desired orientation of body B relative to body A. Replaces any previously set target and supersedes [constant PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT] until [method clear_angular_target_rotation] is called. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. The maximum torque the joint can apply around the X angular axis. Used by both the spring drive and the angular motor; supersedes [member angular_motor_x/force_limit] when explicitly set. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. The maximum torque the joint can apply around the Y angular axis. Used by both the spring drive and the angular motor; supersedes [member angular_motor_y/force_limit] when explicitly set. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. The maximum torque the joint can apply around the Z angular axis. Used by both the spring drive and the angular motor; supersedes [member angular_motor_z/force_limit] when explicitly set. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. The amount of rotational damping across the X axis. The lower, the longer an impulse from one side takes to travel to the other side. If [code]true[/code], rotation across the X axis is limited. When rotating across the X axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. The maximum amount of force that can occur, when rotating around the X axis. The minimum rotation in negative direction to break loose and rotate around the X axis. The amount of rotational restitution across the X axis. The lower, the more restitution occurs. The speed of all rotations across the X axis. The minimum rotation in positive direction to break loose and rotate around the X axis. The amount of rotational damping across the Y axis. The lower, the more damping occurs. If [code]true[/code], rotation across the Y axis is limited. When rotating across the Y axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. The maximum amount of force that can occur, when rotating around the Y axis. The minimum rotation in negative direction to break loose and rotate around the Y axis. The amount of rotational restitution across the Y axis. The lower, the more restitution occurs. The speed of all rotations across the Y axis. The minimum rotation in positive direction to break loose and rotate around the Y axis. The amount of rotational damping across the Z axis. The lower, the more damping occurs. If [code]true[/code], rotation across the Z axis is limited. When rotating across the Z axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. The maximum amount of force that can occur, when rotating around the Z axis. The minimum rotation in negative direction to break loose and rotate around the Z axis. The amount of rotational restitution across the Z axis. The lower, the more restitution occurs. The speed of all rotations across the Z axis. The minimum rotation in positive direction to break loose and rotate around the Z axis. If [code]true[/code], a rotating motor at the X axis is enabled. Maximum acceleration for the motor at the X axis. Target speed for the motor at the X axis. If [code]true[/code], a rotating motor at the Y axis is enabled. Maximum acceleration for the motor at the Y axis. Target speed for the motor at the Y axis. If [code]true[/code], a rotating motor at the Z axis is enabled. Maximum acceleration for the motor at the Z axis. Target speed for the motor at the Z axis. The maximum force the joint can apply along the X linear axis. Used by both the spring drive and the linear motor; supersedes [member linear_motor_x/force_limit] when explicitly set. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. The maximum force the joint can apply along the Y linear axis. Used by both the spring drive and the linear motor; supersedes [member linear_motor_y/force_limit] when explicitly set. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. The maximum force the joint can apply along the Z linear axis. Used by both the spring drive and the linear motor; supersedes [member linear_motor_z/force_limit] when explicitly set. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. The amount of damping that happens at the X motion. If [code]true[/code], the linear motion across the X axis is limited. The minimum difference between the pivot points' X axis. The amount of restitution on the X axis movement. The lower, the more momentum gets lost. A factor applied to the movement across the X axis. The lower, the slower the movement. The maximum difference between the pivot points' X axis. The amount of damping that happens at the Y motion. If [code]true[/code], the linear motion across the Y axis is limited. The minimum difference between the pivot points' Y axis. The amount of restitution on the Y axis movement. The lower, the more momentum gets lost. A factor applied to the movement across the Y axis. The lower, the slower the movement. The maximum difference between the pivot points' Y axis. The amount of damping that happens at the Z motion. If [code]true[/code], the linear motion across the Z axis is limited. The minimum difference between the pivot points' Z axis. The amount of restitution on the Z axis movement. The lower, the more momentum gets lost. A factor applied to the movement across the Z axis. The lower, the slower the movement. The maximum difference between the pivot points' Z axis. If [code]true[/code], then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits. The maximum force the linear motor can apply on the X axis while trying to reach the target velocity. The speed that the linear motor will attempt to reach on the X axis. If [code]true[/code], then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits. The maximum force the linear motor can apply on the Y axis while trying to reach the target velocity. The speed that the linear motor will attempt to reach on the Y axis. If [code]true[/code], then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits. The maximum force the linear motor can apply on the Z axis while trying to reach the target velocity. The speed that the linear motor will attempt to reach on the Z axis. The minimum difference between the pivot points' axes. The maximum difference between the pivot points' axes. A factor applied to the movement across the axes. The lower, the slower the movement. The amount of restitution on the axes' movement. The lower, the more momentum gets lost. The amount of damping that happens at the linear motion across the axes. The velocity the linear motor will try to reach. The maximum force the linear motor will apply while trying to reach the velocity target. The minimum rotation in negative direction to break loose and rotate around the axes. The minimum rotation in positive direction to break loose and rotate around the axes. The speed of all rotations across the axes. The amount of rotational damping across the axes. The lower, the more damping occurs. The amount of rotational restitution across the axes. The lower, the more restitution occurs. The maximum amount of force that can occur, when rotating around the axes. When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. Target speed for the motor at the axes. Maximum acceleration for the motor at the axes. The maximum force the joint can apply along this linear axis. Used by both the spring drive and the linear motor; supersedes [constant PARAM_LINEAR_MOTOR_FORCE_LIMIT] when set. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. The maximum torque the joint can apply around this angular axis. Used by both the spring drive and the angular motor; supersedes [constant PARAM_ANGULAR_MOTOR_FORCE_LIMIT] when set. [b]Note:[/b] Only for Jolt backend. Other 3D physics backends may ignore this value. Represents the size of the [enum Param] enum. If enabled, linear motion is possible within the given limits. If enabled, rotational motion is possible within the given limits. If enabled, there is a rotational or angular motor across these axes. If enabled, there is a rotational or angular motor across these axes. If enabled, there is a linear motor across these axes. Represents the size of the [enum Flag] enum.