feat: updated engine
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146
engine/tests/scene/test_margin_container.cpp
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146
engine/tests/scene/test_margin_container.cpp
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/**************************************************************************/
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/* test_margin_container.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "tests/test_macros.h"
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TEST_FORCE_LINK(test_margin_container)
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#include "scene/gui/control.h"
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#include "scene/gui/margin_container.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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namespace TestMarginContainer {
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TEST_CASE("[SceneTree][MarginContainer] Default margins and layout") {
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MarginContainer *margin_container = memnew(MarginContainer);
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Window *root = SceneTree::get_singleton()->get_root();
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root->add_child(margin_container);
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Control *child_control = memnew(Control);
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child_control->set_custom_minimum_size(Size2(20, 10));
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margin_container->add_child(child_control);
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margin_container->set_size(Size2(100, 80));
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SceneTree::get_singleton()->process(0);
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CHECK_MESSAGE(
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margin_container->get_margin_size(SIDE_LEFT) == 0,
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"Left margin is 0 by default.");
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CHECK_MESSAGE(
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margin_container->get_margin_size(SIDE_TOP) == 0,
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"Top margin is 0 by default.");
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CHECK_MESSAGE(
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margin_container->get_margin_size(SIDE_RIGHT) == 0,
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"Right margin is 0 by default.");
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CHECK_MESSAGE(
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margin_container->get_margin_size(SIDE_BOTTOM) == 0,
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"Bottom margin is 0 by default.");
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CHECK_MESSAGE(
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child_control->get_position().is_equal_approx(Point2(0, 0)),
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"Child control starts at the top-left corner when all margins are 0.");
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CHECK_MESSAGE(
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child_control->get_size().is_equal_approx(Size2(100, 80)),
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"Child control fills the container area when all margins are 0.");
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CHECK_MESSAGE(
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margin_container->get_minimum_size().is_equal_approx(Size2(20, 10)),
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"Minimum size equals the child minimum size when all margins are 0.");
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memdelete(child_control);
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memdelete(margin_container);
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}
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TEST_CASE("[SceneTree][MarginContainer] Custom margins affect layout and minimum size") {
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MarginContainer *margin_container = memnew(MarginContainer);
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Window *root = SceneTree::get_singleton()->get_root();
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root->add_child(margin_container);
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margin_container->add_theme_constant_override("margin_left", 10);
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margin_container->add_theme_constant_override("margin_top", 20);
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margin_container->add_theme_constant_override("margin_right", 30);
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margin_container->add_theme_constant_override("margin_bottom", 40);
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Control *child_control = memnew(Control);
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child_control->set_custom_minimum_size(Size2(20, 10));
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margin_container->add_child(child_control);
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margin_container->set_size(Size2(200, 150));
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SceneTree::get_singleton()->process(0);
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CHECK_MESSAGE(
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child_control->get_position().is_equal_approx(Point2(10, 20)),
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"Child control is offset by left and top margins.");
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CHECK_MESSAGE(
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child_control->get_size().is_equal_approx(Size2(160, 90)),
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"Child control size is reduced by left/right and top/bottom margins.");
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CHECK_MESSAGE(
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margin_container->get_minimum_size().is_equal_approx(Size2(60, 70)),
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"Minimum size equals child minimum size plus all configured margins.");
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memdelete(child_control);
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memdelete(margin_container);
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}
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TEST_CASE("[SceneTree][MarginContainer] Multiple children use maximum minimum size") {
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MarginContainer *margin_container = memnew(MarginContainer);
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Window *root = SceneTree::get_singleton()->get_root();
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root->add_child(margin_container);
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margin_container->add_theme_constant_override("margin_left", 1);
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margin_container->add_theme_constant_override("margin_top", 2);
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margin_container->add_theme_constant_override("margin_right", 3);
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margin_container->add_theme_constant_override("margin_bottom", 4);
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Control *child_control_1 = memnew(Control);
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Control *child_control_2 = memnew(Control);
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child_control_1->set_custom_minimum_size(Size2(40, 10));
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child_control_2->set_custom_minimum_size(Size2(20, 50));
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margin_container->add_child(child_control_1);
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margin_container->add_child(child_control_2);
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SceneTree::get_singleton()->process(0);
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CHECK_MESSAGE(
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margin_container->get_minimum_size().is_equal_approx(Size2(44, 56)),
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"Minimum size uses maximum child minimum width/height plus margins.");
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memdelete(child_control_2);
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memdelete(child_control_1);
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memdelete(margin_container);
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}
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} // namespace TestMarginContainer
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