feat: updated engine
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cbe99774ff
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f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions
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@ -30,13 +30,14 @@
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#include "renderer_scene_render.h"
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#include "core/variant/typed_array.h"
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/////////////////////////////////////////////////////////////////////////////
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// CameraData
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void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, uint32_t p_visible_layers) {
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void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter, float p_taa_frame_count, uint32_t p_visible_layers) {
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view_count = 1;
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is_orthogonal = p_is_orthogonal;
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is_frustum = p_is_frustum;
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vaspect = p_vaspect;
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main_transform = p_transform;
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@ -49,13 +50,12 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
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taa_frame_count = p_taa_frame_count;
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}
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void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_is_frustum, bool p_vaspect, uint32_t p_visible_layers) {
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void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect, uint32_t p_visible_layers) {
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ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
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visible_layers = p_visible_layers;
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view_count = p_view_count;
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is_orthogonal = p_is_orthogonal;
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is_frustum = p_is_frustum;
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vaspect = p_vaspect;
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Vector<Plane> planes[2];
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@ -211,11 +211,11 @@ void RendererSceneRender::compositor_effect_set_enabled(RID p_effect, bool p_ena
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compositor_storage.compositor_effect_set_enabled(p_effect, p_enabled);
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}
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void RendererSceneRender::compositor_effect_set_callback(RID p_effect, RS::CompositorEffectCallbackType p_callback_type, const Callable &p_callback) {
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void RendererSceneRender::compositor_effect_set_callback(RID p_effect, RSE::CompositorEffectCallbackType p_callback_type, const Callable &p_callback) {
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compositor_storage.compositor_effect_set_callback(p_effect, p_callback_type, p_callback);
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}
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void RendererSceneRender::compositor_effect_set_flag(RID p_effect, RS::CompositorEffectFlags p_flag, bool p_set) {
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void RendererSceneRender::compositor_effect_set_flag(RID p_effect, RSE::CompositorEffectFlags p_flag, bool p_set) {
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compositor_storage.compositor_effect_set_flag(p_effect, p_flag, p_set);
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}
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@ -267,7 +267,7 @@ bool RendererSceneRender::is_environment(RID p_rid) const {
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// background
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void RendererSceneRender::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
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void RendererSceneRender::environment_set_background(RID p_env, RSE::EnvironmentBG p_bg) {
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environment_storage.environment_set_background(p_env, p_bg);
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}
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@ -295,11 +295,11 @@ void RendererSceneRender::environment_set_canvas_max_layer(RID p_env, int p_max_
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environment_storage.environment_set_canvas_max_layer(p_env, p_max_layer);
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}
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void RendererSceneRender::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
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void RendererSceneRender::environment_set_ambient_light(RID p_env, const Color &p_color, RSE::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RSE::EnvironmentReflectionSource p_reflection_source) {
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environment_storage.environment_set_ambient_light(p_env, p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source);
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}
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RS::EnvironmentBG RendererSceneRender::environment_get_background(RID p_env) const {
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RSE::EnvironmentBG RendererSceneRender::environment_get_background(RID p_env) const {
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return environment_storage.environment_get_background(p_env);
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}
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@ -331,7 +331,7 @@ int RendererSceneRender::environment_get_canvas_max_layer(RID p_env) const {
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return environment_storage.environment_get_canvas_max_layer(p_env);
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}
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RS::EnvironmentAmbientSource RendererSceneRender::environment_get_ambient_source(RID p_env) const {
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RSE::EnvironmentAmbientSource RendererSceneRender::environment_get_ambient_source(RID p_env) const {
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return environment_storage.environment_get_ambient_source(p_env);
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}
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@ -347,7 +347,7 @@ float RendererSceneRender::environment_get_ambient_sky_contribution(RID p_env) c
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return environment_storage.environment_get_ambient_sky_contribution(p_env);
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}
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RS::EnvironmentReflectionSource RendererSceneRender::environment_get_reflection_source(RID p_env) const {
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RSE::EnvironmentReflectionSource RendererSceneRender::environment_get_reflection_source(RID p_env) const {
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return environment_storage.environment_get_reflection_source(p_env);
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}
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@ -361,11 +361,11 @@ int RendererSceneRender::environment_get_camera_feed_id(RID p_env) const {
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// Tonemap
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void RendererSceneRender::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) {
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void RendererSceneRender::environment_set_tonemap(RID p_env, RSE::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) {
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environment_storage.environment_set_tonemap(p_env, p_tone_mapper, p_exposure, p_white);
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}
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RS::EnvironmentToneMapper RendererSceneRender::environment_get_tone_mapper(RID p_env) const {
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RSE::EnvironmentToneMapper RendererSceneRender::environment_get_tone_mapper(RID p_env) const {
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return environment_storage.environment_get_tone_mapper(p_env);
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}
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@ -373,8 +373,8 @@ float RendererSceneRender::environment_get_exposure(RID p_env) const {
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return environment_storage.environment_get_exposure(p_env);
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}
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float RendererSceneRender::environment_get_white(RID p_env, bool p_limit_agx_white) const {
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return environment_storage.environment_get_white(p_env, p_limit_agx_white);
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float RendererSceneRender::environment_get_white(RID p_env, bool p_limit_agx_white, float p_output_max_value) const {
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return environment_storage.environment_get_white(p_env, p_limit_agx_white, p_output_max_value);
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}
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void RendererSceneRender::environment_set_tonemap_agx_contrast(RID p_env, float p_agx_contrast) {
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@ -385,13 +385,13 @@ float RendererSceneRender::environment_get_tonemap_agx_contrast(RID p_env) const
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return environment_storage.environment_get_tonemap_agx_contrast(p_env);
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}
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RendererEnvironmentStorage::TonemapParameters RendererSceneRender::environment_get_tonemap_parameters(RID p_env, bool p_limit_agx_white) const {
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return environment_storage.environment_get_tonemap_parameters(p_env, p_limit_agx_white);
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RendererEnvironmentStorage::TonemapParameters RendererSceneRender::environment_get_tonemap_parameters(RID p_env, bool p_limit_agx_white, float p_output_max_value) const {
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return environment_storage.environment_get_tonemap_parameters(p_env, p_limit_agx_white, p_output_max_value);
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}
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// Fog
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void RendererSceneRender::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect, RS::EnvironmentFogMode p_mode) {
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void RendererSceneRender::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect, RSE::EnvironmentFogMode p_mode) {
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environment_storage.environment_set_fog(p_env, p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_aerial_perspective, p_sky_affect, p_mode);
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}
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@ -399,7 +399,7 @@ bool RendererSceneRender::environment_get_fog_enabled(RID p_env) const {
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return environment_storage.environment_get_fog_enabled(p_env);
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}
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RS::EnvironmentFogMode RendererSceneRender::environment_get_fog_mode(RID p_env) const {
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RSE::EnvironmentFogMode RendererSceneRender::environment_get_fog_mode(RID p_env) const {
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return environment_storage.environment_get_fog_mode(p_env);
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}
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@ -513,7 +513,7 @@ float RendererSceneRender::environment_get_volumetric_fog_ambient_inject(RID p_e
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// GLOW
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void RendererSceneRender::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) {
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void RendererSceneRender::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RSE::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) {
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environment_storage.environment_set_glow(p_env, p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap, p_glow_map_strength, p_glow_map);
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}
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@ -541,7 +541,7 @@ float RendererSceneRender::environment_get_glow_mix(RID p_env) const {
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return environment_storage.environment_get_glow_mix(p_env);
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}
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RS::EnvironmentGlowBlendMode RendererSceneRender::environment_get_glow_blend_mode(RID p_env) const {
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RSE::EnvironmentGlowBlendMode RendererSceneRender::environment_get_glow_blend_mode(RID p_env) const {
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return environment_storage.environment_get_glow_blend_mode(p_env);
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}
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@ -661,7 +661,7 @@ float RendererSceneRender::environment_get_ssil_normal_rejection(RID p_env) cons
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// SDFGI
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void RendererSceneRender::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
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void RendererSceneRender::environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RSE::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
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environment_storage.environment_set_sdfgi(p_env, p_enable, p_cascades, p_min_cell_size, p_y_scale, p_use_occlusion, p_bounce_feedback, p_read_sky, p_energy, p_normal_bias, p_probe_bias);
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}
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@ -701,7 +701,7 @@ float RendererSceneRender::environment_get_sdfgi_probe_bias(RID p_env) const {
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return environment_storage.environment_get_sdfgi_probe_bias(p_env);
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}
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RS::EnvironmentSDFGIYScale RendererSceneRender::environment_get_sdfgi_y_scale(RID p_env) const {
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RSE::EnvironmentSDFGIYScale RendererSceneRender::environment_get_sdfgi_y_scale(RID p_env) const {
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return environment_storage.environment_get_sdfgi_y_scale(p_env);
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}
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