feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

View file

@ -33,18 +33,21 @@
#include "os_web.h"
#include "core/config/engine.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
#include "core/profiling/profiling.h"
#include "main/main.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h" // SceneTree only forward declares it.
#ifdef TOOLS_ENABLED
#include "core/io/file_access.h"
#include "editor/web_tools_editor_plugin.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h" // SceneTree only forward declares it.
#endif
#include <emscripten/emscripten.h>
#include <cstdlib>
static OS_Web *os = nullptr;
@ -64,9 +67,10 @@ void exit_callback() {
main_started = false;
}
int exit_code = OS_Web::get_singleton()->get_exit_code();
memdelete(os);
delete os; // We used a normal new, so it needs a normal delete.
os = nullptr;
godot_cleanup_profiler();
emscripten_cancel_main_loop(); // We are exiting in this iteration.
emscripten_force_exit(exit_code); // Exit runtime.
}