feat: updated engine
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIf" inherits="VisualShaderNode" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Outputs a 3D vector based on the result of a floating-point comparison within the visual shader graph.
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</brief_description>
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<description>
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This visual shader node has six input ports:
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- Port [b]1[/b] and [b]2[/b] provide the two floating-point numbers [code]a[/code] and [code]b[/code] that will be compared.
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- Port [b]3[/b] is the tolerance, which allows similar floating-point numbers to be considered equal.
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- Ports [b]4[/b], [b]5[/b], and [b]6[/b] are the possible outputs, returned if [code]a == b[/code], [code]a > b[/code], or [code]a < b[/code] respectively.
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</description>
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<tutorials>
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</tutorials>
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</class>
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