feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

View file

@ -30,12 +30,13 @@
#include "progress_dialog.h"
#include "core/object/callable_mp.h"
#include "core/os/os.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/themes/editor_scale.h"
#include "main/main.h"
#include "scene/gui/panel_container.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "servers/display/display_server.h"
@ -286,7 +287,7 @@ ProgressDialog::ProgressDialog() {
// We want to cover the entire screen to prevent the user from interacting with the Editor.
set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
// Be sure it's the top most component.
set_z_index(RS::CANVAS_ITEM_Z_MAX);
set_z_index(RSE::CANVAS_ITEM_Z_MAX);
singleton = this;
hide();