feat: updated engine
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6607 changed files with 910135 additions and 430025 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" api_type="core" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A modification that jiggles [Bone2D] nodes as they move towards a target.
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</brief_description>
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Returns whether the jiggle modifier is taking physics colliders into account when solving.
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</description>
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</method>
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<method name="reset">
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<return type="void" />
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<description>
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Resets the internal jiggle simulation state to the current bone positions, clearing velocity, acceleration, and accumulated forces.
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</description>
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</method>
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<method name="set_collision_mask">
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<return type="void" />
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<param index="0" name="collision_mask" type="int" />
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