feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" api_type="core" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that jiggles [Bone2D] nodes as they move towards a target.
</brief_description>
@ -79,6 +79,12 @@
Returns whether the jiggle modifier is taking physics colliders into account when solving.
</description>
</method>
<method name="reset">
<return type="void" />
<description>
Resets the internal jiggle simulation state to the current bone positions, clearing velocity, acceleration, and accumulated forces.
</description>
</method>
<method name="set_collision_mask">
<return type="void" />
<param index="0" name="collision_mask" type="int" />