feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SkeletonModification2D" inherits="Resource" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="SkeletonModification2D" inherits="Resource" api_type="core" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for resources that operate on [Bone2D]s in a [Skeleton2D].
</brief_description>
@ -14,7 +14,7 @@
<return type="void" />
<description>
Used for drawing [b]editor-only[/b] modification gizmos. This function will only be called in the Godot editor and can be overridden to draw custom gizmos.
[b]Note:[/b] You will need to use the Skeleton2D from [method SkeletonModificationStack2D.get_skeleton] and it's draw functions, as the [SkeletonModification2D] resource cannot draw on its own.
[b]Note:[/b] You will need to use the Skeleton2D from [method SkeletonModificationStack2D.get_skeleton] and its draw functions, as the [SkeletonModification2D] resource cannot draw on its own.
</description>
</method>
<method name="_execute" qualifiers="virtual">