feat: updated engine
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6607 changed files with 910135 additions and 430025 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification2D" inherits="Resource" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="SkeletonModification2D" inherits="Resource" api_type="core" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for resources that operate on [Bone2D]s in a [Skeleton2D].
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</brief_description>
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<return type="void" />
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<description>
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Used for drawing [b]editor-only[/b] modification gizmos. This function will only be called in the Godot editor and can be overridden to draw custom gizmos.
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[b]Note:[/b] You will need to use the Skeleton2D from [method SkeletonModificationStack2D.get_skeleton] and it's draw functions, as the [SkeletonModification2D] resource cannot draw on its own.
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[b]Note:[/b] You will need to use the Skeleton2D from [method SkeletonModificationStack2D.get_skeleton] and its draw functions, as the [SkeletonModification2D] resource cannot draw on its own.
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</description>
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</method>
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<method name="_execute" qualifiers="virtual">
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