feat: updated engine
This commit is contained in:
parent
cbe99774ff
commit
f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions
|
|
@ -7,6 +7,7 @@
|
|||
A 4×4 matrix used for 3D projective transformations. It can represent transformations such as translation, rotation, scaling, shearing, and perspective division. It consists of four [Vector4] columns.
|
||||
For purely linear transformations (translation, rotation, and scale), it is recommended to use [Transform3D], as it is more performant and requires less memory.
|
||||
Used internally as [Camera3D]'s projection matrix.
|
||||
[b]Note:[/b] In a boolean context, a projection will evaluate to [code]false[/code] if it's equal to [constant IDENTITY]. Otherwise, a projection will always evaluate to [code]true[/code].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue