feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="LookAtModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="LookAtModifier3D" inherits="SkeletonModifier3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
The [LookAtModifier3D] rotates a bone to look at a target.
</brief_description>
@ -93,7 +93,7 @@
</member>
<member name="relative" type="bool" setter="set_relative" getter="is_relative" default="false">
The relative option. If [code]true[/code], the rotation is applied relative to the pose. If [code]false[/code], the rotation is applied relative to the rest. It means to replace the current pose with the [LookAtModifier3D]'s result.
[b]Note:[/b] This option affects the base angle for [member use_angle_limitation] unlike [IterateIK3D]'s [JointLimitation3D]. Since the [LookAtModifier3D] relies strongly on Euler rotation, the axis that determines the limitation and the actual rotation are strongly tied together.
[b]Note:[/b] This option affects the base angle for [member use_angle_limitation]. Since the [LookAtModifier3D] relies strongly on Euler rotation, the axis that determines the limitation and the actual rotation are strongly tied together.
</member>
<member name="secondary_damp_threshold" type="float" setter="set_secondary_damp_threshold" getter="get_secondary_damp_threshold">
The threshold to start damping for [member secondary_limit_angle].