feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouseMotion" inherits="InputEventMouse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="InputEventMouseMotion" inherits="InputEventMouse" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Represents a mouse or a pen movement.
</brief_description>
@ -33,7 +33,7 @@
</member>
<member name="screen_velocity" type="Vector2" setter="set_screen_velocity" getter="get_screen_velocity" default="Vector2(0, 0)">
The unscaled mouse velocity in pixels per second in screen coordinates. This velocity is [i]not[/i] scaled according to the content scale factor or calls to [method InputEvent.xformed_by].
[b]Note:[/b] Use [member screen_relative] for mouse aiming using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode.
[b]Note:[/b] In [constant Input.MOUSE_MODE_CAPTURED] mode, [member screen_velocity] returns [code](0, 0)[/code] because the mouse cursor is hidden and locked. Use [member screen_relative] for mouse aiming using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode.
</member>
<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
@ -41,7 +41,7 @@
<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
The mouse velocity in pixels per second.
[b]Note:[/b] [member velocity] is automatically scaled according to the content scale factor, which is defined by the project's stretch mode settings. That means mouse sensitivity may appear different depending on resolution.
[b]Note:[/b] Use [member screen_relative] for mouse aiming using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode.
[b]Note:[/b] In [constant Input.MOUSE_MODE_CAPTURED] mode, [member velocity] returns [code](0, 0)[/code] because the mouse cursor is hidden and locked. Use [member screen_relative] for mouse aiming using the [constant Input.MOUSE_MODE_CAPTURED] mouse mode.
</member>
</members>
</class>