feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="DirectionalLight3D" inherits="Light3D" keywords="sun" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="DirectionalLight3D" inherits="Light3D" api_type="core" keywords="sun" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Directional light from a distance, as from the Sun.
</brief_description>
@ -8,7 +8,7 @@
Light is emitted in the -Z direction of the node's global basis. For an unrotated light, this means that the light is emitted forwards, illuminating the front side of a 3D model (see [constant Vector3.FORWARD] and [constant Vector3.MODEL_FRONT]). The position of the node is ignored; only the basis is used to determine light direction.
</description>
<tutorials>
<link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
<link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html#directional-light</link>
<link title="Faking global illumination">$DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html</link>
</tutorials>
<members>