feat: updated engine
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConvertTransformModifier3D" inherits="BoneConstraint3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="ConvertTransformModifier3D" inherits="BoneConstraint3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [SkeletonModifier3D] that apply transform to the bone which converted from reference.
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</brief_description>
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- Extract reference pose absolutely and add it to the apply bone's pose.
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[b]Not Relative + Not Additive:[/b]
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- Extract reference pose absolutely and the apply bone's pose is replaced with it.
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[b]Note:[/b] Relative option is available only in the case [method BoneConstraint3D.get_reference_type] is [constant BoneConstraint3D.REFERENCE_TYPE_BONE]. See also [enum BoneConstraint3D.ReferenceType].
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[b]Note:[/b] The relative option is only available when [method BoneConstraint3D.get_reference_type] is [constant BoneConstraint3D.REFERENCE_TYPE_BONE]. See also [enum BoneConstraint3D.ReferenceType].
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[b]Note:[/b] If there is a rotation greater than [code]180[/code] degrees with constrained axes, flipping may occur.
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</description>
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<tutorials>
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