feat: updated engine
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CameraAttributesPractical" inherits="CameraAttributes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="CameraAttributesPractical" inherits="CameraAttributes" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Camera settings in an easy to use format.
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</brief_description>
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<description>
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Controls camera-specific attributes such as auto-exposure, depth of field, and exposure override.
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When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment]. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used.
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[b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
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[b]Note:[/b] Auto-exposure is only supported in the Forward+ rendering method, not Mobile or Compatibility.
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</description>
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<tutorials>
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</tutorials>
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