feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

View file

@ -30,11 +30,13 @@
#include "script_language.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/core_bind.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/io/resource_loader.h"
#include "core/object/callable_mp.h"
#include "core/object/class_db.h"
#include "core/templates/sort_array.h"
ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
@ -45,7 +47,6 @@ thread_local bool ScriptServer::thread_entered = false;
bool ScriptServer::scripting_enabled = true;
bool ScriptServer::reload_scripts_on_save = false;
ScriptEditRequestFunction ScriptServer::edit_request_func = nullptr;
// These need to be the last static variables in this file, since we're exploiting the reverse-order destruction of static variables.
static bool is_program_exiting = false;
@ -162,7 +163,6 @@ PropertyInfo Script::get_class_category() const {
void Script::_bind_methods() {
ClassDB::bind_method(D_METHOD("can_instantiate"), &Script::can_instantiate);
//ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
@ -172,6 +172,7 @@ void Script::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_name"), &Script::get_global_name);
ClassDB::bind_method(D_METHOD("has_script_method", "method_name"), &Script::has_method);
ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
ClassDB::bind_method(D_METHOD("get_script_property_list"), &Script::_get_script_property_list);
@ -185,32 +186,25 @@ void Script::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rpc_config"), &Script::_get_rpc_config_bind);
#ifndef DISABLE_DEPRECATED
GODOT_PUSH_IGNORE_DEPRECATION();
ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
GODOT_POP_IGNORE_DEPRECATION();
#endif // !DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
}
void Script::reload_from_file() {
#ifdef TOOLS_ENABLED
// Replicates how the ScriptEditor reloads script resources, which generally handles it.
// However, when scripts are to be reloaded but aren't open in the internal editor, we go through here instead.
const Ref<Script> rel = ResourceLoader::load(ResourceLoader::path_remap(get_path()), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
if (rel.is_null()) {
return;
if (Engine::get_singleton()->is_editor_hint() && is_tool()) {
get_language()->reload_tool_script(this, true);
} else {
Array scripts = { this };
get_language()->reload_scripts(scripts, true);
}
set_source_code(rel->get_source_code());
set_last_modified_time(rel->get_last_modified_time());
// Only reload the script when there are no compilation errors to prevent printing the error messages twice.
if (rel->is_valid()) {
if (Engine::get_singleton()->is_editor_hint() && is_tool()) {
get_language()->reload_tool_script(this, true);
} else {
// It's important to set p_keep_state to true in order to manage reloading scripts
// that are currently instantiated.
reload(true);
}
}
#else
Resource::reload_from_file();
#endif