feat: updated engine

This commit is contained in:
Sara Gerretsen 2026-07-10 17:04:34 +02:00
parent cbe99774ff
commit f4cf6b3999
6607 changed files with 910135 additions and 430025 deletions

View file

@ -30,12 +30,14 @@
#include "geometry_2d.h"
#include "core/math/math_funcs_binary.h"
GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Walloc-zero")
#include "thirdparty/clipper2/include/clipper2/clipper.h"
#include <thirdparty/clipper2/include/clipper2/clipper.h>
GODOT_GCC_WARNING_POP
#include "thirdparty/misc/polypartition.h"
#include <thirdparty/misc/polypartition.h>
#define STB_RECT_PACK_IMPLEMENTATION
#include "thirdparty/misc/stb_rect_pack.h"
#include <thirdparty/misc/stb_rect_pack.h>
const int clipper_precision = 5; // Based on CMP_EPSILON.
@ -227,8 +229,8 @@ void Geometry2D::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_re
real_t best_aspect = 1e20;
for (int i = 0; i < results.size(); i++) {
real_t h = next_power_of_2((uint32_t)results[i].max_h);
real_t w = next_power_of_2((uint32_t)results[i].max_w);
real_t h = Math::next_power_of_2((uint32_t)results[i].max_h);
real_t w = Math::next_power_of_2((uint32_t)results[i].max_w);
real_t aspect = h > w ? h / w : w / h;
if (aspect < best_aspect) {
best = i;