feat: updated godot version
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0c508b0831
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4694 changed files with 236470 additions and 401376 deletions
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@ -32,8 +32,6 @@
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#include "../gltf_state.h"
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#include "core/object/class_db.h"
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void GLTFNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_original_name"), &GLTFNode::get_original_name);
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ClassDB::bind_method(D_METHOD("set_original_name", "original_name"), &GLTFNode::set_original_name);
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@ -200,7 +198,7 @@ void GLTFNode::set_visible(bool p_visible) {
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}
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Variant GLTFNode::get_additional_data(const StringName &p_extension_name) {
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return additional_data.get(p_extension_name, Variant());
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return additional_data[p_extension_name];
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}
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bool GLTFNode::has_additional_data(const StringName &p_extension_name) {
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