feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -269,10 +269,7 @@ public:
// };
// Type type = NO_ERROR;
String message;
int start_line = 0;
int start_column = 0;
int end_line = 0;
int end_column = 0;
int line = 0, column = 0;
};
#ifdef TOOLS_ENABLED
@ -340,10 +337,8 @@ public:
};
Type type = NONE;
int start_line = 0;
int start_column = 0;
int end_line = 0;
int end_column = 0;
int start_line = 0, end_line = 0;
int start_column = 0, end_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
@ -1047,7 +1042,6 @@ public:
struct ReturnNode : public Node {
ExpressionNode *return_value = nullptr;
bool void_return = false;
bool use_conversion = false;
ReturnNode() {
type = RETURN;
@ -1114,10 +1108,8 @@ public:
StringName name;
FunctionNode *source_function = nullptr;
int start_line = 0;
int start_column = 0;
int end_line = 0;
int end_column = 0;
int start_line = 0, end_line = 0;
int start_column = 0, end_column = 0;
DataType get_datatype() const;
String get_name() const;
@ -1298,7 +1290,7 @@ public:
COMPLETION_ATTRIBUTE_METHOD, // After id.| to look for methods.
COMPLETION_BUILT_IN_TYPE_CONSTANT_OR_STATIC_METHOD, // Constants inside a built-in type (e.g. Color.BLUE) or static methods (e.g. Color.html).
COMPLETION_CALL_ARGUMENTS, // Complete with nodes, input actions, enum values (or usual expressions).
COMPLETION_DECLARATION, // Potential declaration (var, const, class, etc.).
// TODO: COMPLETION_DECLARATION, // Potential declaration (var, const, func).
COMPLETION_GET_NODE, // Get node with $ notation.
COMPLETION_IDENTIFIER, // List available identifiers in scope.
COMPLETION_INHERIT_TYPE, // Type after extends. Exclude non-viable types (built-ins, enums, void). Includes subtypes using the argument index.