feat: updated godot version
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4694 changed files with 236470 additions and 401376 deletions
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@ -133,7 +133,7 @@
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- A constant from the [enum Variant.Type] enumeration, for example [constant TYPE_INT].
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- An [Object]-derived class which exists in [ClassDB], for example [Node].
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- A [Script] (you can use any class, including inner one).
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Unlike the right operand of the [code]is[/code] operator, [param type] can be a non-constant value. The [code]is[/code] operator supports more features (such as typed arrays and dictionaries). Use the operator instead of this method if you do not need to check the type dynamically.
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Unlike the right operand of the [code]is[/code] operator, [param type] can be a non-constant value. The [code]is[/code] operator supports more features (such as typed arrays). Use the operator instead of this method if you do not need to check the type dynamically.
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[b]Examples:[/b]
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[codeblock]
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print(is_instance_of(a, TYPE_INT))
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@ -142,7 +142,7 @@
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print(is_instance_of(a, MyClass.InnerClass))
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[/codeblock]
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[b]Note:[/b] If [param value] and/or [param type] are freed objects (see [method @GlobalScope.is_instance_valid]), or [param type] is not one of the above options, this method will raise a runtime error.
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See also [method @GlobalScope.typeof], [method Object.is_class], [method Object.get_script], [method Array.is_same_typed] (and other [Array] methods), [method Dictionary.is_same_typed] (and other [Dictionary] methods).
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See also [method @GlobalScope.typeof], [method type_exists], [method Array.is_same_typed] (and other [Array] methods).
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</description>
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</method>
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<method name="len">
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@ -266,7 +266,7 @@
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[/codeblock]
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</description>
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</method>
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<method name="type_exists" deprecated="Use [method ClassDB.class_exists] instead.">
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<method name="type_exists">
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<return type="bool" />
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<param index="0" name="type" type="StringName" />
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<description>
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