feat: updated godot version
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0c508b0831
commit
42b028dbb5
4694 changed files with 236470 additions and 401376 deletions
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@ -31,11 +31,8 @@
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#include "multi_node_edit.h"
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#include "core/math/math_fieldwise.h"
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#include "core/object/callable_mp.h"
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#include "core/object/class_db.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/property_utils.h"
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bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
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return _set_impl(p_name, p_value, "");
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@ -204,7 +201,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
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}
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}
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p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, Script::get_class_static()));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
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}
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String MultiNodeEdit::_get_editor_name() const {
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@ -244,16 +241,7 @@ bool MultiNodeEdit::_property_get_revert(const StringName &p_name, Variant &r_pr
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continue;
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}
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// Check if property can revert before using class default.
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if (node->property_can_revert(p_name)) {
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r_property = node->property_get_revert(p_name);
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} else {
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bool is_valid = false;
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r_property = PropertyUtils::get_property_default_value(node, p_name, &is_valid);
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if (!is_valid) {
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r_property = ClassDB::class_get_default_property_value(node->get_class_name(), p_name);
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}
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}
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r_property = ClassDB::class_get_default_property_value(node->get_class_name(), p_name);
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return true;
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}
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