feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -31,8 +31,6 @@
#include "editor_profiler.h"
#include "core/io/image.h"
#include "core/object/callable_mp.h"
#include "core/object/class_db.h" // IWYU pragma: keep. `ADD_SIGNAL` macro.
#include "core/string/translation_server.h"
#include "editor/editor_string_names.h"
#include "editor/run/editor_run_bar.h"
@ -40,7 +38,6 @@
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_box.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/label.h"
#include "scene/resources/image_texture.h"
void EditorProfiler::_make_metric_ptrs(Metric &m) {
@ -52,7 +49,7 @@ void EditorProfiler::_make_metric_ptrs(Metric &m) {
}
}
const EditorProfiler::Metric &EditorProfiler::_get_frame_metric(int index) const {
EditorProfiler::Metric EditorProfiler::_get_frame_metric(int index) {
return frame_metrics[(frame_metrics.size() + last_metric - (total_metrics - 1) + index) % frame_metrics.size()];
}