feat: updated godot version
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An array specifically designed to hold bytes. Packs data tightly, so it saves memory for large array sizes.
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[PackedByteArray] also provides methods to encode/decode various types to/from bytes. The way values are encoded is an implementation detail and shouldn't be relied upon when interacting with external apps.
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[b]Note:[/b] Packed arrays are always passed by reference. To get a copy of an array that can be modified independently of the original array, use [method duplicate]. This is [i]not[/i] the case for built-in properties and methods. In these cases the returned packed array is a copy, and changing it will [i]not[/i] affect the original value. To update a built-in property of this type, modify the returned array and then assign it to the property again.
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[b]Note:[/b] In a boolean context, a packed array will evaluate to [code]false[/code] if it's empty. Otherwise, a packed array will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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</tutorials>
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