feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -1,13 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorFileDialog" inherits="FileDialog" api_type="editor" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="EditorFileDialog" inherits="FileDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modified version of [FileDialog] used by the editor.
</brief_description>
<description>
[EditorFileDialog] is a [FileDialog] tweaked to work in the editor. It automatically handles favorite and recent directory lists, and synchronizes some properties with their corresponding editor settings.
[EditorFileDialog] will automatically show a native dialog based on the [member EditorSettings.interface/editor/appearance/use_native_file_dialogs] editor setting and ignores [member FileDialog.use_native_dialog].
[EditorFileDialog] will automatically show a native dialog based on the [member EditorSettings.interface/editor/use_native_file_dialogs] editor setting and ignores [member FileDialog.use_native_dialog].
[b]Note:[/b] [EditorFileDialog] is invisible by default. To make it visible, call one of the [code]popup_*[/code] methods from [Window] on the node, such as [method Window.popup_centered_clamped].
[b]Note:[/b] On Linux and macOS, sandboxed apps always use native dialogs to access the host file system.
</description>
<tutorials>
</tutorials>