feat: updated godot version
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4694 changed files with 236470 additions and 401376 deletions
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@ -79,23 +79,15 @@ real_t Vector4::length() const {
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}
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void Vector4::normalize() {
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if (!is_finite()) {
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#ifdef MATH_CHECKS
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WARN_PRINT("Vector4 cannot be normalized, the elements must be finite. Making (0, 0, 0, 0) as a fallback.");
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#endif // MATH_CHECKS
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zero();
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return;
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}
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real_t l = length_squared();
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if (l == 0) {
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zero();
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real_t lengthsq = length_squared();
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if (lengthsq == 0) {
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x = y = z = w = 0;
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} else {
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l = Math::sqrt(l);
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x /= l;
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y /= l;
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z /= l;
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w /= l;
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real_t length = Math::sqrt(lengthsq);
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x /= length;
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y /= length;
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z /= length;
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w /= length;
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}
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}
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