#include "register_types.h" #include "core/object/class_db.h" #include "terrain/terrain.h" #include "terrain/terrain_chunk.h" #include "terrain/terrain_modifier.h" #include "terrain/terrain_modifier_composite.h" #include "terrain/terrain_modifier_distance.h" #include "terrain/terrain_modifier_noise.h" #include "terrain/terrain_modifier_path.h" void initialize_terrain_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } ClassDB::register_class(); ClassDB::register_abstract_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); } void uninitialize_terrain_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } }