[gd_resource type="ShaderMaterial" load_steps=8 format=3 uid="uid://8j7uyk0vnllg"] [ext_resource type="Shader" uid="uid://dsbxpdveoilep" path="res://assets/shaders/terrain.gdshader" id="1_ho7uc"] [sub_resource type="Gradient" id="Gradient_ho7uc"] colors = PackedColorArray(0.141108, 0.450995, 0.106614, 1, 0.259524, 0.499032, 0.232917, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_mqhx5"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_waqik"] color_ramp = SubResource("Gradient_ho7uc") noise = SubResource("FastNoiseLite_mqhx5") [sub_resource type="Gradient" id="Gradient_mqhx5"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_waqik"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oj3sr"] color_ramp = SubResource("Gradient_mqhx5") noise = SubResource("FastNoiseLite_waqik") [resource] render_priority = 0 shader = ExtResource("1_ho7uc") shader_parameter/floor_1_albedo = SubResource("NoiseTexture2D_waqik") shader_parameter/floor_1_roughness = 1.0 shader_parameter/floor_1_tiling = 500.0 shader_parameter/floor_1_specular = 0.0 shader_parameter/floor_1_metallic = 0.5 shader_parameter/floor_2_roughness = 0.7 shader_parameter/floor_2_tiling = 500.0 shader_parameter/floor_2_specular = 0.5 shader_parameter/floor_2_metallic = 0.5 shader_parameter/floor_3_roughness = 0.7 shader_parameter/floor_3_tiling = 500.0 shader_parameter/floor_3_specular = 0.5 shader_parameter/floor_3_metallic = 0.5 shader_parameter/region_blending = 1.0 shader_parameter/slope_threshold = 0.25 shader_parameter/slope_blend_distance = 0.0 shader_parameter/slope_albedo = SubResource("NoiseTexture2D_oj3sr") shader_parameter/slope_tiling = 100.0 shader_parameter/slope_roughness = 1.0 shader_parameter/slope_specular = 1.0 shader_parameter/slope_metallic = 0.5