[gd_scene load_steps=13 format=3 uid="uid://xm383pc5pcnn"] [ext_resource type="PackedScene" uid="uid://cnux2fqne284i" path="res://objects/primitive_nodes/point_primitive_node.tscn" id="1_b1cmn"] [ext_resource type="PackedScene" uid="uid://wkqhvjnxs2mx" path="res://objects/terrain_chunk.tscn" id="1_pxqd5"] [sub_resource type="PointPrimitive" id="PointPrimitive_pxqd5"] slope = -0.585 height = 200.0 [sub_resource type="FastNoiseLite" id="FastNoiseLite_pxqd5"] fractal_octaves = 3 [sub_resource type="NoisePrimitive" id="NoisePrimitive_ba0ut"] blend_range = 20.0 noise = SubResource("FastNoiseLite_pxqd5") noise_scale = 3.0 noise_amplitude = 100.0 [sub_resource type="FastNoiseLite" id="FastNoiseLite_b1cmn"] fractal_type = 2 fractal_gain = 0.7 metadata/_preview_in_3d_space_ = true [sub_resource type="NoisePrimitive" id="NoisePrimitive_pxqd5"] blend_range = 10.0 noise = SubResource("FastNoiseLite_b1cmn") noise_scale = 5.0 noise_amplitude = 20.0 [sub_resource type="Gradient" id="Gradient_b1cmn"] interpolation_mode = 2 interpolation_color_space = 2 offsets = PackedFloat32Array(0.0743595, 0.315422, 0.678597, 0.725377) colors = PackedColorArray(0.17652, 0.24, 0.0744, 1, 0.129706, 0.117486, 0.129714, 1, 0.216666, 0.201746, 0.216677, 1, 0.786852, 0.768096, 0.786791, 1) [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_sldah"] sky_top_color = Color(0.22, 0.3575, 0.55, 1) sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) ground_bottom_color = Color(0.167133, 0.2, 0.132, 1) ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) [sub_resource type="Sky" id="Sky_b1cmn"] sky_material = SubResource("ProceduralSkyMaterial_sldah") [sub_resource type="Environment" id="Environment_pxqd5"] background_mode = 2 sky = SubResource("Sky_b1cmn") ambient_light_source = 2 ambient_light_color = Color(0.2546, 0.27132, 0.38, 1) tonemap_mode = 2 glow_enabled = true volumetric_fog_density = 0.0 volumetric_fog_emission_energy = 1024.0 volumetric_fog_length = 831.81 volumetric_fog_detail_spread = 0.5 volumetric_fog_sky_affect = 0.904 volumetric_fog_temporal_reprojection_amount = 0.99 [sub_resource type="GDScript" id="GDScript_b1cmn"] script/source = "extends Camera3D var pan_speed = .001 var rotate_speed := .0015 var zoom_speed := 30.0 var rotating := false var panning := false var distance := 707 var pivot := Vector3.ZERO func _ready(): global_position = global_position.normalized() * distance func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseButton and (event as InputEventMouseButton).button_index == MOUSE_BUTTON_RIGHT: get_viewport().set_input_as_handled() rotating = event.is_pressed() elif event is InputEventMouseButton and (event as InputEventMouseButton).button_index == MOUSE_BUTTON_MIDDLE: get_viewport().set_input_as_handled() panning = event.is_pressed() elif event is InputEventMouseMotion and rotating: get_viewport().set_input_as_handled() var motion := event as InputEventMouseMotion global_position += (global_basis.y * motion.screen_relative.y - global_basis.x * motion.screen_relative.x) * rotate_speed * distance look_at(pivot) global_position = (global_position - pivot).normalized() * distance + pivot elif event is InputEventMouseMotion and panning: get_viewport().set_input_as_handled() var backward := Vector3(global_basis.z.x, 0.0, global_basis.z.z).normalized() var right := Vector3(global_basis.x.x, 0.0, global_basis.x.z).normalized() var motion := event as InputEventMouseMotion var translation = -(backward * motion.screen_relative.y + right * motion.screen_relative.x) * pan_speed * distance pivot += translation global_position += translation elif event is InputEventMouseButton and (event as InputEventMouseButton).button_index == MOUSE_BUTTON_WHEEL_UP: get_viewport().set_input_as_handled() distance = max(1., distance - zoom_speed) global_position = (global_position - pivot).normalized() * distance + pivot elif event is InputEventMouseButton and (event as InputEventMouseButton).button_index == MOUSE_BUTTON_WHEEL_DOWN: get_viewport().set_input_as_handled() distance = min(1000., distance + zoom_speed) global_position = (global_position - pivot).normalized() * distance + pivot " [node name="Node3D" type="Node3D"] [node name="TerrainMeshEditor" type="TerrainMeshEditor" parent="."] primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5")] vertex_color_gradient = SubResource("Gradient_b1cmn") color_gradient_end_height = 200.0 chunk_count = 5 chunk_scene = ExtResource("1_pxqd5") point_primitive_object = ExtResource("1_b1cmn") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_pxqd5") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.750999, -0.305988, 0.585126, -1.29815e-08, 0.886147, 0.463404, -0.660305, 0.348015, -0.665494, 0, 0, 0) light_color = Color(0.89, 0.82948, 0.7387, 1) shadow_enabled = true shadow_reverse_cull_face = true directional_shadow_max_distance = 300.0 [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(0.707107, -0.377082, 0.598171, 0, 0.845942, 0.533275, -0.707107, -0.377082, 0.598171, 504.544, 443.732, 504.544) fov = 57.3 far = 2000.0 script = SubResource("GDScript_b1cmn") [connection signal="primitives_changed" from="TerrainMeshEditor" to="TerrainMeshEditor" method="_on_primitives_changed"]