/**************************************************************************/
/*  vector2i.cpp                                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "vector2i.h"

#include "core/math/vector2.h"
#include "core/string/ustring.h"

Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
	return Vector2i(
			CLAMP(x, p_min.x, p_max.x),
			CLAMP(y, p_min.y, p_max.y));
}

Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const {
	return Vector2i(
			CLAMP(x, p_min, p_max),
			CLAMP(y, p_min, p_max));
}

Vector2i Vector2i::snapped(const Vector2i &p_step) const {
	return Vector2i(
			Math::snapped(x, p_step.x),
			Math::snapped(y, p_step.y));
}

Vector2i Vector2i::snappedi(int32_t p_step) const {
	return Vector2i(
			Math::snapped(x, p_step),
			Math::snapped(y, p_step));
}

int64_t Vector2i::length_squared() const {
	return x * (int64_t)x + y * (int64_t)y;
}

double Vector2i::length() const {
	return Math::sqrt((double)length_squared());
}

Vector2i Vector2i::operator+(const Vector2i &p_v) const {
	return Vector2i(x + p_v.x, y + p_v.y);
}

void Vector2i::operator+=(const Vector2i &p_v) {
	x += p_v.x;
	y += p_v.y;
}

Vector2i Vector2i::operator-(const Vector2i &p_v) const {
	return Vector2i(x - p_v.x, y - p_v.y);
}

void Vector2i::operator-=(const Vector2i &p_v) {
	x -= p_v.x;
	y -= p_v.y;
}

Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
	return Vector2i(x * p_v1.x, y * p_v1.y);
}

Vector2i Vector2i::operator*(int32_t p_rvalue) const {
	return Vector2i(x * p_rvalue, y * p_rvalue);
}

void Vector2i::operator*=(int32_t p_rvalue) {
	x *= p_rvalue;
	y *= p_rvalue;
}

Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
	return Vector2i(x / p_v1.x, y / p_v1.y);
}

Vector2i Vector2i::operator/(int32_t p_rvalue) const {
	return Vector2i(x / p_rvalue, y / p_rvalue);
}

void Vector2i::operator/=(int32_t p_rvalue) {
	x /= p_rvalue;
	y /= p_rvalue;
}

Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
	return Vector2i(x % p_v1.x, y % p_v1.y);
}

Vector2i Vector2i::operator%(int32_t p_rvalue) const {
	return Vector2i(x % p_rvalue, y % p_rvalue);
}

void Vector2i::operator%=(int32_t p_rvalue) {
	x %= p_rvalue;
	y %= p_rvalue;
}

Vector2i Vector2i::operator-() const {
	return Vector2i(-x, -y);
}

bool Vector2i::operator==(const Vector2i &p_vec2) const {
	return x == p_vec2.x && y == p_vec2.y;
}

bool Vector2i::operator!=(const Vector2i &p_vec2) const {
	return x != p_vec2.x || y != p_vec2.y;
}

Vector2i::operator String() const {
	return "(" + itos(x) + ", " + itos(y) + ")";
}

Vector2i::operator Vector2() const {
	return Vector2((int32_t)x, (int32_t)y);
}
