Pipeline rasterization state (used by [RenderingDevice]).
This object is used by [RenderingDevice].
- The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.
- A limit for how much each depth value can be offset. If negative, it serves as a minimum value, but if positive, it serves as a maximum value.
- A constant offset added to each depth value. Applied after [member depth_bias_slope_factor].
- If [code]true[/code], each generated depth value will by offset by some amount. The specific amount is generated per polygon based on the values of [member depth_bias_slope_factor] and [member depth_bias_constant_factor].
- A constant scale applied to the slope of each polygons' depth. Applied before [member depth_bias_constant_factor].
- If [code]true[/code], primitives are discarded immediately before the rasterization stage.
- If [code]true[/code], clamps depth values according to the minimum and maximum depth of the associated viewport.
- The winding order to use to determine which face of a triangle is considered its front face.
- The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.
- The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.
- If [code]true[/code], performs wireframe rendering for triangles instead of flat or textured rendering.