For school my projects are mainly in Unity with programming in C#, though recently I have gotten opportunities to work in Unreal Engine 5 with blueprints and C++ which is rather fun. For personal projects I like working in C or C++ depending on the project's complexity.
unreal engine
team
hlo
C++ Programmer
unity
team
C# Gameplay and physics programmer
unity
gamejam
team
General C# Programmer
unity
team
C# Gameplay and physics programmer
c
sdl2
solo
C Programmer
game maker 2
solo
GML Programmer
I started out programming at twelve years old and haven't been able to let go ever since. I have intermediate experience working with C# in Unity and Google Cloud Functions. I have worked with Git and Scrum. For personal projects I work with mainly C and C++. I also have previous experience with Javascript and GameMaker-Language. I am hardworking with a pragmatic attention to technical detail. I love seeing a project come together and working with motivated teams. My favourite part of any project is learning all the intricacies of my tools as I use them. I strive to write organized code, that is efficient to run, build and maintain.
Game Programming Student
September 2021 - Now
Junior API and automation developer
September 2021 - Now
API and automation intern
June 2021 - August 2021
Chief Experimentor
2016 - forever
Native Speaker
Fluent
Frameworks: std/stl, sfml, or Unreal Engine
Frameworks: ANSI, POSIX, SDL2
Frameworks: .NET, Google Cloud Functions, Unity
Frameworks: Node, Express, Google Cloud Functions, Airtable Scripting
Frameworks: plantUML, draw.io, miro
Frameworks: std, sdl2-rs, gtk
Frameworks: Excel macros