Project type: C++ Simulation
Timeframe: 2022
I worked on this for about week inspired by the lessons on steering behaviours at school.
An implementation of boids in C++ with sfml.
The boids themselves are primarily a position, a velocity, a mass, and a collection of behaviour function pointers. These boids are then stored in a vector and each of the behaviours is run for each of the boids, resulting in the demonstrated movements.
As previously mentioned, the boids all store a collection of behaviours, represented by function pointers. These function pointers take as input a context object representing the program state at the start of the frame, and output a desired change in velocity. The original boids paper describes cohesion, separation, and alignment, so these are the main behaviours implemented.