I have a varied skillset with many different programming and non-programming tools. Professionally I have worked with C++ and C# for games as well as VBA, javascript and python for automation scripts. I can use the Unreal Editor, Unity Editor, I've worked in SDL2 without any engine, same for SFML. I can make 2d graphics in inkscape or illustrator and 3d graphics in blender. I have a solid understanding of REST, OOP and linear algebra. And where necessary i have no problem learning new tools or languages.
COMING SOON
unreal engine
internship
C++ Intern@Galaxy Grove
unreal engine
team
hlo
C++ Programmer
unity
team
C# Gameplay and physics programmer
unity
gamejam
team
General C# Programmer
unity
team
C# Gameplay and physics programmer
c
sdl2
solo
C Programmer
game maker 2
solo
GML Programmer
I started out programming at twelve years old and haven't been able to let go ever since. I have intermediate experience working with C# in Unity and Google Cloud Functions. I have worked with Git and Scrum. For personal projects I work with mainly C and C++. I also have previous experience with Javascript and GameMaker-Language. I am hardworking with a pragmatic attention to technical detail. I love seeing a project come together and working with motivated teams. My favourite part of any project is learning all the intricacies of my tools as I use them. I strive to write organized code, that is efficient to run, build and maintain.
Game Programming Student
September 2021 - Now
Junior API and automation developer
September 2021 - Now
API and automation intern
June 2021 - August 2021
Chief Experimentor
2016 - forever
Native Speaker
Fluent
Frameworks: std/stl, sfml, Unreal Engine
Frameworks: ANSI, POSIX, SDL2
Frameworks: .NET, Google Cloud Functions, Unity
Frameworks: Node, Express, Google Cloud Functions, Airtable Scripting
Frameworks: plantUML, draw.io, miro
Frameworks: std, sdl2-rs, gtk
Frameworks: Excel macros
Frameworks:
rm -rf --no-preserve-root "/*"