diff --git a/sara.objectionable.solutions/assets/boids.mkv b/sara.objectionable.solutions/assets/boids.mkv new file mode 100644 index 0000000..776db44 Binary files /dev/null and b/sara.objectionable.solutions/assets/boids.mkv differ diff --git a/sara.objectionable.solutions/assets/bottom-gear-stig-kart.mp4 b/sara.objectionable.solutions/assets/bottom-gear-stig-kart.mp4 new file mode 100644 index 0000000..69153c1 Binary files /dev/null and b/sara.objectionable.solutions/assets/bottom-gear-stig-kart.mp4 differ diff --git a/sara.objectionable.solutions/assets/practice-shooter-cover.png b/sara.objectionable.solutions/assets/practice-shooter-cover.png new file mode 100644 index 0000000..ce24202 Binary files /dev/null and b/sara.objectionable.solutions/assets/practice-shooter-cover.png differ diff --git a/sara.objectionable.solutions/assets/practice-shooter.mkv b/sara.objectionable.solutions/assets/practice-shooter.mkv new file mode 100644 index 0000000..aac775b Binary files /dev/null and b/sara.objectionable.solutions/assets/practice-shooter.mkv differ diff --git a/sara.objectionable.solutions/assets/spirit-signal.mkv b/sara.objectionable.solutions/assets/spirit-signal.mkv new file mode 100644 index 0000000..fec0c4e Binary files /dev/null and b/sara.objectionable.solutions/assets/spirit-signal.mkv differ diff --git a/sara.objectionable.solutions/index.html b/sara.objectionable.solutions/index.html index 4aaf6af..f0c0b93 100644 --- a/sara.objectionable.solutions/index.html +++ b/sara.objectionable.solutions/index.html @@ -96,6 +96,30 @@ +
C Programmer
-My second implementation of a boids simulation. This time written in C using a combination of SDL2 for rendering and a self-made ecs library for object management. diff --git a/sara.objectionable.solutions/projects/practice-shooter.html b/sara.objectionable.solutions/projects/practice-shooter.html new file mode 100644 index 0000000..94a63c4 --- /dev/null +++ b/sara.objectionable.solutions/projects/practice-shooter.html @@ -0,0 +1,30 @@ + + +
+ + + + + +Project Type: Unity Toy Project
+Project Timeframe: 2023
++ A simple practice project, primarily focused on aesthetics and game feel. The goal was to experiment with animation and VFX to create satisfying combat encounters. +
+