diff --git a/sara.objectionable.solutions/assets/fencer-collisions.png b/sara.objectionable.solutions/assets/fencer-collisions.png new file mode 100644 index 0000000..3c6838d Binary files /dev/null and b/sara.objectionable.solutions/assets/fencer-collisions.png differ diff --git a/sara.objectionable.solutions/assets/fencer.png b/sara.objectionable.solutions/assets/fencer.png new file mode 100644 index 0000000..aea9327 Binary files /dev/null and b/sara.objectionable.solutions/assets/fencer.png differ diff --git a/sara.objectionable.solutions/projects/fencer-collision.html b/sara.objectionable.solutions/projects/fencer-collision.html index 7debd47..dabbc1c 100644 --- a/sara.objectionable.solutions/projects/fencer-collision.html +++ b/sara.objectionable.solutions/projects/fencer-collision.html @@ -12,12 +12,13 @@
-
+ Project Type: SDL2 Custom Toy Engine
-Project Timeframe: 2023
+Project Type: SDL2 Toy Engine
+Project Timeframe: November 2023
@@ -58,6 +59,7 @@ physics world. Once an object is registered to the physics world it will use the SAT to check for collisions, and finally, that comes to the multi-body iterative collision solver.
+
The iterative solver
is implemented in the static functions of the PhysicsEntity typeclass.