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My tool of choice is Godot engine modules, but I'm adept with a variety of libraries, engines, and frameworks. +
I am an experienced and motivated game programmer. I'm adept with a variety of libraries, engines, and frameworks. Most of my experience is C++, both using STL and with engines like Unreal and Godot.
I get the most enjoyment out of writing player-facing gameplay systems and designer-facing tools and interfaces. Which is to say, I like writing code that people get to interact with directly.