65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
#include "register_types.h"
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#include "entity_health.hpp"
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#include "goap/state.hpp"
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#include "rts_actions.hpp"
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#include "rts_game_mode.hpp"
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#include "rts_player.hpp"
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#include "rts_states.hpp"
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#include "unit.hpp"
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#include "unit_world_state.hpp"
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#include "goap/action.hpp"
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#include "goap/action_db.hpp"
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#include "goap/actor_world_state.hpp"
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#include "goap/goal.hpp"
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#include "goap/planner.hpp"
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#include "utils/register_types.hpp"
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#include <gdextension_interface.h>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/godot.hpp>
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using namespace godot;
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void initialize_gdextension_types(ModuleInitializationLevel p_level)
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{
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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utils::godot_cpp_utils_register_types();
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// always register actions before classes,
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// so that ActionDB::get_enum_hint is complete before _bind_methods
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goap::ActionDB::register_action<MoveToTarget>();
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goap::ActionDB::register_action<FireAtTarget>();
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goap::ActionDB::register_action<FindTarget>();
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ClassDB::register_class<goap::ActorWorldState>();
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ClassDB::register_class<goap::Goal>();
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ClassDB::register_class<goap::Planner>();
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ClassDB::register_class<goap::State>();
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ClassDB::register_class<MoveTo>();
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ClassDB::register_class<Animate>();
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ClassDB::register_class<Activate>();
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ClassDB::register_class<UnitWorldState>();
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ClassDB::register_class<GoalMarker>();
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ClassDB::register_class<Unit>();
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ClassDB::register_class<RTSGameMode>();
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ClassDB::register_class<RTSPlayer>();
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ClassDB::register_class<EntityHealth>();
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}
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extern "C"
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{
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// Initialization
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GDExtensionBool GDE_EXPORT metro_rts_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
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{
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GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
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init_obj.register_initializer(initialize_gdextension_types);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
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return init_obj.init();
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}
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}
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