metro-rts/godot/AI/defeat_enemy_unit.tres
Sara 111485437c bug(goap): fixed unexpected AI behaviour
- Death now removes entity from awareness
- State failure now causes replan or goal reevaluation
2024-08-15 21:43:21 +02:00

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[gd_resource type="Goal" format=3 uid="uid://b4i4e34046n44"]
[resource]
requirements_dict = {
"is_target_enemy": true
}
desired_state_dict = {
"is_health_safe": true,
"is_target_dead": true
}