24 lines
671 B
C++
24 lines
671 B
C++
#include "actor_world_state.hpp"
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#ifdef DEBUG_ENABLED
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#include "godot_cpp/variant/utility_functions.hpp"
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#endif
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namespace goap {
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void ActorWorldState::_bind_methods() {
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#define CLASSNAME ActorWorldState
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}
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bool ActorWorldState::check_property_match(WorldProperty const &property) {
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return this->get_world_property(property.key) == property.value;
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}
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gd::Variant ActorWorldState::get_world_property(gd::String world_prop_name) {
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#ifdef DEBUG_ENABLED
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if(!this->has_method("get_" + world_prop_name)) {
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gd::UtilityFunctions::push_error("tried to get nonexistent property ", world_prop_name);
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}
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#endif
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return this->call("get_" + world_prop_name);
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}
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}
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